Multiplayer & VR systems that ship.

I build performant Unreal Engine gameplay systems in C++ and Blueprints: replication, UI, minigame frameworks, backend integrations, and VR optimization across Quest / SteamVR / Pico.

Focus

Strengths

Tools

Featured Projects

Minigame Framework Video Placeholder

Minigame Framework

Built a reusable C++ framework for multiplayer events, timers and replication to accelerate delivery of new minigames. Included analytics hooks and third‑party integrations.

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Raid‑Mode Backpack System Video Placeholder

Raid‑Mode Backpack System

Engineered an expandable inventory system with subclass‑driven slot and layout customization for multiplayer extraction gameplay. Built in C++ and Blueprint with designer‑friendly configuration.

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Ghosts of Tabor

Designed VR mechanics and optimized networked environments for the critically acclaimed VR experience. Improved player engagement and frame‑rate stability across platforms.

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Work

WaveXR — Software Engineer II

Sep 2025 – Dec 2025 | Remote
  • Ported Blueprint subsystems and components to optimized C++, improving maintainability and performance.
  • Designed and implemented a reusable multiplayer minigame infrastructure (events, timers, replication, activation, tracking).
  • Integrated third‑party services and worked with backend analytics for data‑driven iteration.
  • Mentored new developers on Unreal architecture, networking patterns, and code quality practices.

AEXLAB — Contract Unreal Engineer

Jul 2025 – Sep 2025 | Remote
  • Built and optimized UI in Unreal Engine (C++ and Blueprints) for a raid‑style mode.
  • Implemented PlayFab backend events enabling item selling for the new raid mode; coordinated with design and economy stakeholders.
  • Engineered an expandable backpack system for multiplayer extraction gameplay with subclass support for additional slots and custom layouts configurable in Blueprint.

Combat Waffle Studios — Senior VR Developer

Jul 2023 – Jun 2025 | Venice, FL
  • Engineered immersive multiplayer VR experiences including Ghosts of Tabor and Silent North.
  • Improved VR multiplayer responsiveness through network‑focused optimizations and performance tuning.
  • Mentored junior Unreal developers and improved technical workflows and code standards.

Immersive Health Group — Unreal Engine Developer

Jun 2020 – Jun 2023 | Castle Rock, CO
  • Designed and deployed XR healthcare training applications for Boston University and Boston Medical Center.
  • Built multiplayer infrastructure for VR/AR applications on Oculus Quest.
  • Established cross‑platform best practices to ensure stable performance across diverse devices.

Sales & Customer‑Facing Roles — Various Companies

2007 – 2020 | Denver, CO
  • Performed consultative sales across door‑to‑door, phone, direct‑to‑consumer, and B2B outreach, regularly engaging CTOs and senior stakeholders.
  • Owned customer conversations end‑to‑end (discovery, proposals, follow‑up), building trust through responsiveness and clear communication.
  • Developed strong stakeholder‑management habits that translate to cross‑functional engineering work with designers, producers, and leadership.

About

I’m Chris, a passionate Unreal Engine developer based in Castle Rock, Colorado with over five years of experience building multiplayer and VR applications across games, healthcare, and enterprise. My journey started in the U.S. Army as a combat medic and took me through sales and customer‑facing roles before diving into game development.

I love crafting systems that feel great to play and scale gracefully under the hood — whether that’s implementing a server‑authoritative network stack, designing a minigame framework, or building an expandable inventory system. I’m equally comfortable collaborating with designers to perfect UX details as I am refactoring code for performance.

Beyond game dev, I enjoy mentoring others, contributing to open source, and experimenting with new tools. When I’m not in Unreal, you’ll likely find me exploring VR experiences, spending time with family, or tinkering with creative writing projects.

Get in Touch

I’d love to talk about collaborations, opportunities, or just geek out about VR and multiplayer. Feel free to reach out via any of the channels below.